Summary
Dungeons, and along with them monsters and related disasters, started appearing in the modern world decades ago. With this brought many changes, the biggest one being adventurers and the monster cards they use to summon summons to fight and conquer dungeons with. Kitagawa Utamaro, or just Maro, is a mob highschooler who becomes an adventurer due to being incited by a former friend of his having sudden social success among their peers simply by becoming an adventurer himself. However, things aren't quite as easy for Maro. Just becoming an adventurer in name only isn't enough for him to gain his spotlight, giving him no recourse but to actually tackle dungeons with the peculiar and not very versatile monster cards that he barely manages to scrape up.
- Chapter 23 08/17/2024
- Chapter 22 08/17/2024
- Chapter 21 08/17/2024
- Chapter 20 08/17/2024
- Chapter 19 08/17/2024
- Chapter 18 08/17/2024
- Chapter 17 08/17/2024
- Chapter 16 08/17/2024
- Chapter 15.5 08/17/2024
- Chapter 15 08/17/2024
- Chapter 14 08/17/2024
- Chapter 13 08/17/2024
- Chapter 12 08/17/2024
- Chapter 11 08/17/2024
- Chapter 10 08/17/2024
- Chapter 9 08/17/2024
- Chapter 8 08/17/2024
- Chapter 7 08/17/2024
- Chapter 6 08/17/2024
- Chapter 5 08/17/2024
- Chapter 4 08/17/2024
- Chapter 3 08/17/2024
- Chapter 2 08/17/2024
- Chapter 1 08/17/2024